Constant Buffer Performance
April 10, 2018
DirectX12 Research into different techniques of updating constant buffers.
DirectX12 Research into different techniques of updating constant buffers.
Introduction To DirectX 12
November 16, 2017
C++ A unfinished tutorial for DirectX 12 written for school.
C++ A unfinished tutorial for DirectX 12 written for school.
Culling of Geometry
February 07, 2017
C++ A introduction to occlusion culling.
C++ A introduction to occlusion culling.
Matrices For Transformation
November 26, 2016
Mathmatics A introduction to matrices in graphics programming.
Mathmatics A introduction to matrices in graphics programming.

C++ A introduction to HLSL Shader Model 5 in D3D12.
3D Mathmatics
November 26, 2016
Mathmatics A introduction to matrices in graphics programming.
Mathmatics A introduction to matrices in graphics programming.
Some New STL Features
November 09, 2016
C++ A few C++11 - 17 features described.
C++ A few C++11 - 17 features described.

Tools A little post about my Jenkins setup experience.
2D Swept Collision
October 06, 2016
Mathmatics Introduction to swept collision detection.
Mathmatics Introduction to swept collision detection.