D3D12 Renderer
Project Information
- My Role: Tech Lead & Graphics Programmer
- Client: Breda University
- Team Size: 5
- Platforms: Xbox One & PC
- Production Time: 14 weeks
- Tech: C++, DirectX 12 & UWP
Source Code
The Project
This renderer was made for a school project where we were making a “game engine”. I focused on graphics while the other team members worked on gameplay, engine and tools. The screen shots however only show my own work.
Features
- Physically Based Rendering.
- Skeletal Animations
- Tiled Based Deferred Shading
- Shadow Mapping
- Screen Space Ambient Occlusion
- HDR
- Bloom
- CPU & GPU profiler (With ImGui)
- Universal Windows Platform.
Screenshots